Sovereign-Class Explorer
UNITED FEDERATION OF
PLANETS: STARFLEET DIVISION
Advanced Technical Specifications for the Sovereign-Class Vehicle
Accommodation: 885 (130 Officers; 725
Enlisted Crew); 2,500 person evacuation limit
Classification: Explorer
[Defensive/Explorer/Diplomatic]
Funding for Galaxy Class
Development Project Provided by: Advanced Starship
Design Bureau, United Federation of Planets Defense
Council
Development Project
Started: 2365
Production Start Date:
2373
Production End Date:
Still in Production
Current Status: In
Service |
Locations of Sovereign-Class
Construction:
- Utopia Planitia Fleet Yards,
Mars
- San Francisco Fleet Yards,
Earth
Current Starship
Identification and Registration Numbers:
- U.S.S. Seleya NCC-75635
- U.S.S. Enterprise NCC-0701-E
- U.S.S. Excalibur NCC-2579
|
CONTENTS
1.0 SOVEREIGN-CLASS
INTRODUCTION 
1.1 MISSION
OBJECTIVES
Pursuant to Starfleet Exploration
Directives 902.3 & 914.5, Starfleet Defense Directives 138.6,
141.1 & 154.7, and Federation Security Council General Policy,
the following objectives have been established for an Sovereign
Class Starship:
- Provide a multi-mission mobile
platform for a wide range of scientific and explorative research
projects.
- Replace Excelsior, Ambassador, and
New Orleans class Starships as the primary instrument of
Federation deep-space defense.
- Provide autonomous capability for
full execution of Federation defensive, cultural, scientific, and
explorative policy in deep space or border territory.
- Serve as a frontline support vehicle
during times of war and emergencies.
- Provide a mobile platform for
testing and implementation of mission-specific or new technology
of any kind.
1.2 DESIGN
STATISTICS 
Length: 685 meters Width:
224 meters Height: 88 meters Weight:
3,255,000 metric tons Cargo capacity: 58,299 metric
tons
Hull: Duranium-tritanium
composite with micro-fiber reinforced ablative armor. Number
of Decks: 24 total, 22 habitable.
1.3 GENERAL
OVERVIEW 
Editor's Note:
History written by Steve Mallory - based on information found in
Star Trek: First Contact, Star Trek: Voyager, Star Trek Technical
Manual, Star Trek: The Next Generation Technical Manual, Star Trek:
Deep Space 9 Technical Manual, and Star Trek: The Magazine. The
style of the history is based on histories presented in the Startrek
Spaceflight Chronology by Stan Goldstein, Fred Goldstein, and Rick
Sternbach. Please keep in mind that this is a history developed
based on canon information presented in various sources and filled
in with logical conjecture.
The Sovereign Project was one of three
main forays into the field of new defensive technologies initially
intended for use against the Borg. The prototype, U.S.S.
Sovereign (NX-75000) was still in the design phase during the
Battle of Wolf 359, and began its actual space-trials in 2369.
Initial production of the
Sovereign class began at the ASDB Integration Facility,
Utopia Planitia, Mars, with final compartmentalization at the San
Francisco Fleet Yards, Earth, where it continues to this day. Long
term production plans are estimated to include both the Antares
Fleet Yards, Antares IV and the New Aberdeen Fleet Yard, Aldebaran,
but as of yet, are not included in the Sovereign production
plans.
Heavily armed, the design philosophy
for the Sovereign class was shaped by the discovery of the
Borg. The Sovereign Project attempted to push the envelope as far as
possible when it came to computer power, shielding, armament and
systems capabilities. The Sovereign Class vessel combines the
creature comforts associated with the larger Galaxy-class
vessels with the tactical power of the new Prometheus Class.
Two forward and Two aft rapid fire torpedo launch systems are
coupled with twelve type-XII advanced phaser emitters. The type-XII
phaser arrays are the most powerful phaser systems to be installed
aboard a Federation Starship to date, capable of delivery crippling
blows to enemy shields and armor. The only drawback to the
Sovereign is its slightly slower warp drive engines, forcing
the ship to struggle to keep up with the newer, Intrepid and
Galaxy-class starships.
1.4 CONSTRUCTION
HISTORY 
Project Sovereign was born out of sheer
necessity and the stark reality of impending Borg invasion. As
the reports and intelligence gathered by the Enterprise-D
were studied and applied, Starfleet came to the humbling conclusion
that its grand fleet may be no match for the massive Borg cubes.
While the threat was full of dark portent, Starfleet decided to
tackle the problem behind closed doors. Several projects were
born or modified due to the threat of an impending Borg
attack: Project's Norway and Steamrunner were revamped in
large part due to the Borg threat, along with the birth of the now
infamous Defiant and Prometheus Projects.
Analysis of the Borg weapons system, particularly the tractor and cutting beams, illustrated the limitations of Starfleet shielding. The fixed-frequency, symmetrical oscillating subspace graviton field common to starships of the Starfleet proved to be a severe limitation in combat against the ever-adapting Borg. Starships had to constantly randomize their shield frequency in order to affect a reliable defense, which in the heat of combat proved to be difficult at best - at least in readings gathered in the Enterprise-D's initial encounter with the Borg. Krups Defense Systems,
a manufacturer of photon torpedo casings, proposed a new type of
shield system. This shield system would automatically and
constantly shift its nutation and frequency based on the frequency
of the attacking vessel's weaponry. Each time the enemy
attacked the shield, it would shift and match the opposing weapons
frequency and nutation, regenerating its power load to the maximum
available for defense. This system, known as Project: Valkyrie, was
still in the initial design stages when Project Sovereign was
launched. So impressed was Starfleet Command that they signed a
specialized product development agreement with Krups for a modern
shield system based on the prototypes in the Valkyrie project.
So successful was the Valkyrie Project that all starships
constructed or refit since 2370 have had this technology integrated
into their shield systems.
Another advancement in shielding,
developed by Seinar Fleet Systems, was the concept of Regenerative
Shielding. Designed with the Borg in mind, the newly developed
Regenerative Shielding was seen as a major step forward in the
development of defensive technologies, given the Borg Threat and the
newly recognized Dominion threat. The concept behind
Regenerative Shielding was to not only constantly shift the nutation
and frequency of the shield while engaged, but also to constantly
and completely re-initialize the shield grid, maintaining maximum
coverage with maximum protective power during combat
situations. This would be accomplished with a redundant system
of shield generators - when one particular portion of the grid fell
below acceptable levels, back-up generators would immediately
activate and strengthen the damaged portion of the grid. When
the primary generators rebuilt the shields to standard operating
levels, the back-up generators would immediately switch to
hot-standby until the shield grid was attacked again. This
straightforward concept was never deployed due to the tremendous
power requirements to maintain such protection. Seeing the
inherent benefit of a starship designed to utilize Regenerative
Shielding, Starfleet requested a full grid of generators, 30 shield
generators in total, to be constructed for testing by the ASDB. SFS
delivered the first thirty shield generators in 2364, where they
were stored at Utopia Planitia until completion of the
Sovereign hull. Due to space and, of course, power
restrictions, only 26 of the original 30 generators were deployed in
the original Sovereign hull.
Due to the speed at which the shields
and phasers would have to retask themselves, a new generation of
computing technology was introduced with the Intrepid Class -
the Bio-Neural Gel Pack Computer technology. Based on the
synaptic firing of neurons within the brain, the Bio-Neural
Gel-based system was by far the fastest computer ever devised by
Starfleet, giving the ship-board computers unprecedented computing
speeds. The heart of the BNG is a packet of neural clusters,
grown copies of strands similar to those found in the brains of
sentient beings. These clusters give the ship’s computer
‘instinctive’ data processing and routing ability as well as
allowing the ship’s computer to utilize ‘fuzzy logic’ to speed up
probability calculations much as a living, breathing entity would.
Given the tremendous processing needs that the Regenerative and
Rotating Shield system required, Project Sovereign decided to
utilize the BNGP system for the Sovereign class, a quick
upgrade over the standard Isolinear Computer Cores.
The first Sovereign hull,
NX-75000, began gamma welding in 2366 with its hull provisioned and
prepared for deep space trials by the end of the year.
Venerable Earth company, General Electric, was commissioned to
create a high-efficiency, ultra-high output warp core for the
Sovereign Class. Up until that point, GE had produced
warp cores for such workhorse vessels as the Sydney,
Oberth and Anteras Class starships, whose warp cores
were known for their reliability, low maintenance requirements and
ease of repairs. By the end of 2366, GE had a working trail
warp core, the Class 6 M/ARA chamber and power distribution
system. The M/ARA was loaded and initialized by January 2367,
with all systems brought online and successful start-up sequence
initiated from Utopia Planitia's Computer Core. In 2367, the
U.S.S. Sovereign - escorted by the U.S.S. Appalachia
(NCC-52136) and the U.S.S. Firebrand (NCC-68723) left Utopia
Planitia for warp trials from the Sol System to Proxima Centauri and
back. During the engagement at Wolf 359, Starfleet considered
pulling the Sovereign out of drydock, but cooler heads prevailed -
the weapons and shielding hadn't been properly tested.
Initial testing of the Warp Drive
proved extremely disappointing, with power loads far exceeding the
core's rating, the U.S.S. Sovereign achieved a maximum
attainable speed of Warp 5, with a cruising speed of only Warp
3. Design Engineers, along with GE Warp Core Specialists
determined that the Regenerative Shielding was the primary culprit,
along with the new primary Deflector Array, in causing the massive
power losses during alert situations. Further, unforeseen
flaws in the interaction between the Regenerative Shield System and
the new Navigational Deflector Array and its Gravimetric Generators
produced unstable phase variations that placed the entire vessel at
risk from micro-meteor collisions. The U.S.S. Sovereign
returned to Utopia Planitia without having reaching Proxima Centauri
under warp power.
The impulse engines proved to be on the
shining successes of Project Sovereign. Given the propensity
of the Borg to engage targets at sublight speeds, Project
Sovereign called upon the propulsion firm known as Terminal
Velocity, to design her Impulse Engine system. The
requirements were steep - a set of impulse engines that could
effectively propel the vessel at maximum impulse maneuverability
with a 50% loss of propulsion. Several designs, including
doubling up the number of impulse plants from stock designs - such
as those produced by HighMPact Propulsion - resulted in reduced
maneuverability and, worse than that, decreased power for systems
that drew upon the Impulse engine's fusion plants for power.
Terminal Velocity had built several impulse power plants for
Starfleet, including those used aboard the Constellation
Class, Freedom Class, and based on the success of the
Sovereign class, would be used by Project
Prometheus. Testing of the Impulse Engine system
showed that, for a large vessel, the Sovereign class was
surprisingly nimble without the tendency of over steer as seen in
much smaller vessels such as the Norway class - a small
victory that, unfortunately, was lost in the failure of the GE Warp
propulsion system.
In search for a solution for failings
in their Warp Core and M/ARA power system, Team Sovereign attempted
to integrate other warp core designs, including Consolidated
Fusion's Type VII Core (then used in Ambassador and
Merced-class starships) and the latest designs from the
Theoretical Propulsion Group's M/ARA chamber (used in Galaxy,
Nebula and New Orleans-class starships), but each
proved lacking in raw power. The only successes Team Sovereign
was able to produce was actually removing the specialized shield
generators and replacing them with standard Galaxy class
generators, while also removing the specialized deflector and sensor
array suites, replacing them with decommissioned Ambassador
class arrays and generators. By the end of 2367, the U.S.S.
Sovereign was able to maintain a more reasonable Warp 9.8
maximum attainable speed. While this proved the viability of
the design at high warp speeds, she lacked the advancements that
Starfleet demanded of the hull.
Further, because of the looming
possibility of open hostilities with the Dominion, a total
redesign of the Regenerative Shielding system with the express
purpose of deploying the new system aboard every Federation starship
was called for and, a year later, tested aboard another anti-Borg
prototype starship - U.S.S. Prometheus NX-74913. The
same shield generators originally developed by SFS for the U.S.S.
Sovereign were delivered to Project Prometheus for space
trials. Despite losing the vessel temporarily to Romulan
threat forces, the vessel was recaptured and - unexpectedly - had
its shields tested under true combat conditions. The
regenerative shield system proved to work admirably with standard
deflector systems, and a request for additional testing on existing
spaceframes was called for by Starfleet Command.
General Electric went back to the
drawing boards on their Class 6 Warp Core. Noting the severe
loss of power thanks to the system power requirements of the
Sovereign class, GE Propulsion designed an entirely new M/ARA
chamber for the Sovereign class. As the Class 6 was
based on existing designs, notably those used in the Olympic
class, GE scrapped the design and built one from the ground
up. Assigning two teams to develop the Core, GE hoped that
friendly competition between the two teams would produce a more
efficient and aggressive design than previously conceived.
Their design teams did not disappoint; design team two, dubbed the
Class 8 Core team, finished their project first and initial testing
and simulations were extremely promising. Designed to be used
exclusively with Bio-Neural Gel Pack based computers, their new
design relied on the speed and computing power of these new systems
to maintain maximum operational efficiency. After over a year
of design and preproduction, the new M/ARA - named the Class 8, was
delivered to Utopia Planitia for final integration. The Type 7
would go on to see deployment in the Defiant Project.
By this time, however, Starfleet issued
an order for two Sovereign-class starships, using more
conventional systems, to be produced. As the U.S.S.
Sovereign continued to serve as a design reference and test-bed
for these new systems, two hulls were laid - the U.S.S. Ark
Royal and her sister ship, the U.S.S. Monarchy.
Construction of these vessels began in 2369, with both hulls being
produced at San Francisco Fleet Yards, using conventional materials
and equipment. With the successful testing and deployment of
Ablative Hull components aboard the Defiant Class in 2370, Starfleet
Command requested the addition of these protective elements to the
Sovereign Class hull. This third layer of protection
would secure the Sovereign class would be leading the first
line of defense against the Borg in any further incursions, and
would push the launch of the Sovereign class back by a year
to 2373.
The
first Sovereign-class starship commissioned, originally
U.S.S. Ark Royal with registry number NCC-75633, was
decommissioned and then commissioned U.S.S. Enterprise with
the registry NCC-1701-E after the loss of the U.S.S.
Enterprise (NCC-1701-D) in the Veridian system, and launched in
2373. By the time the Enterprise was launched, a newer
and more powerful warp core has been developed and field tested by
General Electric, the Class 8, which lifted the power restrictions
of the old Class 6 core that was originally developed for the
U.S.S. Sovereign (see above). Her sister ship, the
U.S.S. Monarchy, was launched three months later and has
served with distinction with the 5th Fleet through the duration of
the Dominion conflict. Currently, all Sovereign-class
starships utilize all technologies originally developed during and
for Project Sovereign.
The most continued disappointment with
the Sovereign class continues to be its highest sustainable
speed. The Sovereign hull, space-frame, and warp drive
system rates a maximum speed of Warp 9.7, which is relatively slow
when compared to the other front-line ships of the fleet.
While the new Class 8 warp core did provide more than enough power
to maintain the vessels, and being extremely reliable and - compared
to other vessels of its size - low maintenance, the core did lack
high-end power. GE engineers believe this to be a result of
the tremendous power requirements of the Sovereign
class.
There are currently a limited number of
Sovereign-class starships in service, with more in production
at a a select few fleet yards. At present, one
Sovereign-class vessel is nearing completion at the San
Francisco Fleet Yards, Earth.
2.0 COMMAND
SYSTEMS 
2.1 MAIN
BRIDGE
General Overview:
Primary operational control of the Sovereign class is
provided by the Main Bridge, located at the top of the primary hull.
It is located on Deck 1. The Main Bridge directly supervises all
primary mission operations (with the exception of the Flight Bay and
assorted craft) and coordinates all departmental activities.
The Main Bridge is an
ejectable module, allowing for a wider variety in mission
parameters.
Layout: The primary Bridge
configuration of the new Sovereign class is slowly becoming
one of the standard bridge designs for fleetwide application in
newer starships. The central area of the Main Bridge provides
seating and information displays for the Captain and two other
officers. The Captain’s Chair is raised from the rest of the Bridge
Officers, to that of the Surrounding level which includes Tactical
and Operations. The two Officer seats are equipped with fully
programmable consoles for a variety of uses.
Directly fore of the
command area is the Flight Control Officer, who faces the main
viewer. The FCO is equipped with a console that proceeds around at a
ninety degree angle.
To the port side of the Flight Officer, also facing the main viewer, is the Operations manager's console - which is identical in size and design to the Helm station. The Operations Panel, due to the tremendous amount of sensitive information found there, has security protocols as stringent as the TAC consoles.
At the very front of the
bridge chamber is a large viewscreen. This main viewer performs all
the standard duties expected of it. However, the viewscreen is not
always activated like most other starships. It is a full Holographic
display, that can be activated upon request. When the screen is not
active, a standard bulkhead is present. This addition was made into
the Sovereign class, so that Star-Field syndrome among Bridge
officers would be stopped. Too many officers became hypnotized
during warp.
Aft and to the left of
the command area is an elevated platform on which is located the
tactical/security control station (comprised of two consoles, one
for tactical, and one for security, located directly fore of
tactical and to the right of the Helm station). These consoles are
to the right side of the Captain’s Chair, no longer in the direct
middle.
To the Captain's right,
behind Tactical One, is the Mission-Operations section of the
bridge. Located here are three additional, fully-programmable
multi-mission consoles. Facing out toward the view screen is
the Tactical I and Security I stations.
Against the starboard
side walls of the main bridge are the consoles for Sciences along
with others that are programmable for a multitude of functions.
There are two Science consoles with Science 2 being a fully
programmable multi-mission Console. Science I, which is the primary
science console, has priority links to Conn, Ops, Computers, and
Tactical. The Science I console is located directly to the
Captain's left.
Science II is the ASO's
(Assistant Science Officer's) console, which can be used by any
personnel. Science II has access to all science, navigational,
sensor, and communications systems. Science II can be configured to
operate in tandem with Science I, although security links and all
other non-science data is withheld from Science II. Science II
usually works independently of Science I, and is located to the
starboard of the main station.
Located against the aft wall of the bridge is a large master systems display monitor, similar to the one in main engineering. All relative ship information (such as damage, power distribution, etc.) is displayed on the cutaway image of the vessel. This monitor can be used to direct ship operations and can be configured for limited flight control if necessary. Also located against the aft wall of the main bridge is the large engineering console. This has a smaller cutaway diagram of the vessel, which displays all engineering-relevant data and shows warp fields and engine output. This console also has priority links to the computers, the WPS (Warp Propulsion System), the IPS (Impulse Propulsion System), navigation, SIF, and IDF. Although usually unattended, the Chief Engineer can bring this console to full Enable mode by entering voice codes and undergoing a retinal scan. Directly aft of this console is the Engineering II console, which is fully programmable to run any Secondary Console function, including Sciences, Medical, Operations, Limited Helm control, or Security.
This console, as does
every console on the bridge, also has the hand-input sub-console for
use in setting the auto-Destruct of vessel. The auto-destruct
sequence follows Standard Starfleet security procedures which can be
accessed via any secured Memory Alpha ODN connection.
There are two turbolifts
on the bridge that can handle normal transit around the
Sovereign class. There is also an emergency ladder that
connects the bridge to Deck three. There is also one door, on the
aft platform of the bridge, that leads to the Conference Room, which
is directly aft of the Main Bridge. Other connected rooms to the
Main Bridge include the Captain's Ready Room.
There are no escape pods connected to
the bridge. Pods are located on all decks below Deck three. For more
information on the Lifeboats, please refer to section 11.2 of these
specifications. Two pods are reserved for the top four officers in
the chain of command on the Sovereign Class, because they are the
last four to leave the ship. These are located on Deck two. As the
number of experienced Captains dwindles in Starfleet, the notion of
a Captain going down with his ship has been abolished. If the ship
is abandoned, the top four officers in the chain of command will
wait until everyone else is off the ship, opt to arm the
auto-Destruct (not always necessary, but there if needed), and then
leave in the two escape pods.
2.2 MAIN
ENGINEERING 
Located on Deck 16, Main Engineering is
the ‘heart’ of the ship, comparable to the bridge as the ‘brain’. It
has access to almost all systems aboard the starship, and manages
repairs, power flow, and general maintenance. Thanks to
upgrades in computer technology, the staff needed to monitor and
upkeep the major systems of a Sovereign-class starship are
proportionately smaller than other vessels of its size.
Entrance to the primary engineering
spaces is provided by two large blast doors, a pair each deck on
decks 15 and 16, that can be closed for internal or external
security reasons, as well as in case of emergencies.
Just inside of the doors on deck 16 -
Main Engineering - is an observation area where technicians
monitor various systems of the ship. Also in that area, is a
floor-mounted situational display similar to the Master Systems
Display found on the Bridge. Affectionately referred to as the ‘pool
table’, the Chief Engineer can use the display to more easily get a
broad view of the situation with just a glance.
Directly behind the MSD is the warp
core and main control systems. Circular in shape, the room is an
outgrowth of the Galaxy class design, but exceedingly
functional to save space inside the ship. Usable consoles are
mounted on every piece of ‘real estate’ around the circumference of
the room and provide primary control access for the engineers and
technicians. Additionally, there are numerous ladders and
access panels to Jefferies tubes, leading throughout the starship -
the Sovereign class being the first series of starship to
take full advantage of these access spaces for more than
extraordinary maintenance. The technical complexity of the
starship dictates the use of these spaces to maintain peak
efficiency and affect proper repairs.
Off to the starboard side of Main
Engineering is the Chief Engineer’s Office, which is equipped with a
diagnostics table, assembly and repair equipment, a small
replicator, and a personal use console with built-in private
viewscreen.
In the center of Main Engineering is
the Matter/Anti-Matter Assembly (M/ARA). This is where primary power
for the ship is generated inside the Matter/Anti-Matter Reaction
Chamber (M/ARC). This system is checked on a regular basis due to
its importance to the ship. Access to the warp core is restricted,
with a front port to get to the Dilithium matrix as well as an over
side port for access to the warp plasma conduits.
A second
tier rings the second level of Main Engineering on deck 15. Two
ladders on the opposite ends of the catwalk provide access.
Controls for the various Fusion Power Plants, along with the Impulse
Engines, are monitored from this deck.
Damage Control Teams are mustered here,
as well as internal ship maintenance teams. Numerous consoles
and replicators line this section, serving as auxiliary consoles for
Main Engineering, along with providing engineering research space
and secondary computer core support.
Access to the Jefferies Tubes is
provided in various places on both the first and second tier
Engineering spaces.
Typical crew compliment in Main
Engineering consists of thirty engineers and fifty technicians of
various grades. During Red or Yellow Alert, that number is
increased.
2.3 TACTICAL
DEPARTMENT 
This multi-room department is located
in a Restricted area on deck 8. Within it are the entrances to the
phaser range, the Brig, the auxiliary weapon control room and to the
Ship's Secondary Armory, as well as the Chief Tactical Officer's
office. Given the nature of the Sovereign class,
the tactical department facilities is larger than most starships of
its size. Not only do the Department Offices include additional
office space for security staff, but they include additional
briefing rooms and staging areas for security personnel.
The CTO's office is decorated to the
officer's preference. It contains a work area, a personal
viewscreen, a computer display, and a replicator.
Brig: Located on deck 20,
the brig is a restricted access area whose only entrance is from
within the Security department. The Explorer class vessel has 10
double occupancy cells, which contain beds, a retractable table and
chairs, a water dispenser, and a toilet. The cells are secured with
a level 10 forcefield emitter built into each doorway.
Ship's Primary Armory:
This room is located in a restricted area on deck 20 and is under
constant guard. The room is sealed with a level 10 forcefield and
can only be accessed by personnel with Alpha 3 security clearance.
Inside the armory is a work area for maintenance and repair of
phasers as well as multiple sealed weapon lockers. The Sovereign
Class carries enough type-I and type-II phasers to arm the entire
crew. Type-III phaser rifle and the new compression phaser rifles
are available as well, but only in enough numbers to arm
approximately 1/3 of the crew. Heavy ordnance is available in
limited numbers.
Ship's Secondary Armory:
This room is located in a restricted area on deck 8 and is under
constant guard. The room is sealed with a level 10 forcefield and
can only be accessed by personnel with Alpha 3 security clearance.
Inside the armory is a work area for maintenance and repair of
phasers as well as multiple sealed weapon lockers. The Sovereign
Class carries enough type-I and type-II phasers to arm the entire
crew. Type-III phaser rifle and the new compression phaser rifles
are available as well, but only in enough numbers to arm
approximately 1/3 of the crew. Heavy ordnance is available in
limited numbers.
Primary Torpedo/Probe
Magazine: This restricted area on deck 11 is for
storing unarmed quantum torpedoes, photon torpedoes (if the mission
dictates), and science probes I - VI (VII - X if mission dictates).
Also stored here are the components for manufacturing new photon
torpedo as well as the equipment to put it all together. This room
is also accessed by the loading mechanism for the torpedo
launchers.
Secondary Torpedo/Probe
Magazine: This restricted area on deck 20 is for
storing unarmed quantum torpedoes, photon torpedoes (if the mission
dictates), and science probes I - VI (VII - X if mission dictates).
Also stored here are the components for manufacturing new photon
torpedo as well as the equipment to put it all together. This room
is also accessed by the loading mechanism for the torpedo
launchers.
Aft Torpedo/Probe
Magazine: This restricted area on deck 19 is for
storing unarmed quantum torpedoes, photon torpedoes (if the mission
dictates), and science probes I - VI (VII - X if mission dictates).
Also stored here are the components for manufacturing new photon
torpedo as well as the equipment to put it all together. This room
is also accessed by the loading mechanism for the torpedo
launchers.
3.0 TACTICAL
SYSTEMS 
3.1 PHASERS
The Sovereign class currently
employs fourteen Type-XII phaser arrays at key locations throughout
the ship's hull, although the U.S.S. Monarchy originally
launched with Type X flavor of array (though she has since been
upgraded to the Type-XII array - This upgrade was rather relatively
simple to do, since the design of the Sovereign phaser system
took into account the anticipated completion of the then
experimental Type-XII emitter). Traditionally the choice
defensive weapon onboard Starfleet vessels since close to the dawn
of the Federation, the standard emitter makes use of a particular
class of superconducting crystals known as fushigi-no-umi,
which allow high-speed interactions within atomic nuclei that create
a rapid nadion effect, which in turn is directed into a focused beam
at a target. The resulting beam is discharged at speeds
approaching .986c, and as per standard tactical procedures, the
frequencies of these beams are rotated to make it more difficult for
a threat vehicle's shields to adjust to the beam. Through the
use of ACB jacketed beams, phaser arrays now have limited
capabilities in warp environments, though the power output is
greatly limited and is by no means as useful as a torpedo weapon in
this environment. The Type-XII shipboard array is by far the most
powerful phaser to be fielded by a starship to date.
Phaser array
arrangement: Five dorsal phaser arrays on the primary hull, one
extending around the saucer section, giving it an oval
appearance. Four more arrays, roughly a quarter of the size of
the original, cover the aft dorsal firing arcs and are located along
the aft portion of the saucer section. Two ventral phaser arrays on
the primary hull, extending around in nearly a half circle on both
the starboard and port ventral sides of the saucer section. A
single phaser array, harking back to the belly phaser of the Galaxy
Class engineering hull, is located along the ventral section of the
engineering hull, running perpendicular to the hull.
Phaser Type: The
Sovereign class utilizes the latest in starship armament
technology, the Type XII array system. Each array fires a steady
beam of phaser energy, and the forced-focus emitters discharge the
phasers at speeds approaching .986c (which works out to about
182,520 miles per second - nearly warp one). The phaser array
automatically rotates phaser frequency and attempts to lock onto the
frequency and phase of a threat vehicle's shields for shield
penetration.
Phaser Array Output: Each phaser
array takes its energy directly from the impulse drives and
auxiliary fusion generators. Individually, each type XII -emitter
can only discharge approximately 8.0 MW (megawatts) per second.
However, several emitters (usually two) fire at once in the array
during standard firing procedures, resulting in a discharge
approximately 16 MW.
Phaser Array Range: Maximum
effective range is 300,000 kilometers.
Primary purpose: Assault
Secondary purpose:
Defense/anti-spacecraft/anti-fighter
3.2 TORPEDO
LAUNCHERS 
Arrangement: A
swivel-mounted torpedo launcher, mounted on the ventral surface of
the primary hull, is the latest development in launcher technology
to better accommodate the usage of torpedo-based weapons on highly
maneuverable starships. Capable of moving 15-degrees port or
starboard off the vehicle's primary axis, this new launcher allows
for easier tracking of targets at shorter ranges where torpedoes
launched from traditional fixed-focus launchers where often unable
to track due to the lack of space for course corrections. A
custom assembly for the Sovereign class, it is a
second-generation automated launcher located on Deck 13 and is
capable of preloading six torpedoes for rapid fire.
Four traditional fixed-focus second
generation launchers are located within the secondary hull, with the
fore and aft covered by two launchers each. The forward
launchers, originally developed for the Defiant Class Project, are
located beneath the main deflector on Deck 20. Each of these
launchers is capable of loading five torpedoes in one salvo,
typically launched in an alternating interval to reduce the chance
that two projectiles may collide in flight. The aft launchers,
located on the underside of the secondary hull on Deck 19, are
slightly smaller assemblies capable of loading only one torpedo at a
time, each.
Type: Mark IV Photon
Torpedoes; Mark Q-II Quantum Torpedoes. Along with the
Defiant class, a Sovereign is normally outfitted with both photon and quantum torpedoes capable of being fired from any launcher on the ship. All torpedoes are capable of pattern firing as well as independent launch. Once in-flight, torpedoes are capable of individual targeting through use of onboard sensors and encrypted feeds from the ship's targeting arrays. Should a threat vessel outmaneuver an inbound torpedo, the weapons package can automatically detonate in an effort to impact the vessel with splash damage. Further, each launcher is capable of pattern firing (sierra, etc.) as well as independent launch.
Payload: 175 Quantum
Torpedoes; 325 Photon Torpedoes. Due to the complexities
involved with manufacture, the deployment of quantum torpedoes is
rationed across a relatively small number of fixed and mobile
platforms within Starfleet. Should supplies be unavailable for
optimum load out, the ship is capable of carrying a maximum of 500
torpedoes of either type. Shipboard materials in the form of
replicated and off-the-shelf components allow for the construction
of photon torpedo warheads locally, while quantum torpedoes are only
manufactured at secure, undisclosed locations.
Range: Maximum effective
range for both the Mark Q-II Quantum Torpedo and Mark IV Photon
Torpedo is 4,050,000 kilometers
Primary
purpose: Assault
Secondary Purpose:
Anti-spacecraft
3.3 DEFLECTOR
SHIELDS 
Perhaps one of the most significant
upgrades created by the Sovereign Project is the advent of
Regenerative Shield Technology. Originally field tested aboard
the prototype U.S.S. Sovereign, these shields make use of
redundant shield generators which alternate coverage on a specific
area when integrity drops below a predetermined percentage. In
practice, this allows the active shield generator to bare the brunt
of incoming fire while the redundant generator remains on hot
standby. As the primary generator drops in integrity, power is
then increased to the redundant generator which seamlessly takes
over the burden of shielding that portion of the ship, allowing the
other generator to once again recharge on standby.
The original Type-6 warp reactor was
unable to handle the intense power requirements of this new system,
and the Regenerative Shielding was almost scrapped before being
successfully implemented in the Prometheus-class
prototype. With the installation of General Electric's Type-8
warp reactor, the power demands of the new system were eventually
met, allowing for the already-launched U.S.S. Enterprise-E
and U.S.S. Monarchy to be refitted while the Sovereign
remained in dock at Utopia Planitia.
Type: Redundant symmetrical subspace graviton field. While made up of standard 450 MW graviton polarity generators, the shield system aboard Sovereign-class vessels is somewhat different
then those aboard most Federation starships. Compared to other
ships of similar mass and hull rating, the Sovereign is
equipped with twice as many shield generators that make up a
Regenerative Shield system that would allow a ship to withstand
weapons fire from a Borg vessel for a significantly longer period of
time while the vessel attempted to maneuver out of the weapons
lock. Another ability, learned as a result of the first Borg
encounter at System J-25 and incorporated into all Starfleet ships,
is the automatic shifting of shield nutation frequencies.
During combat, information from the shields is sent to the main
computer for analysis where, with the assistance of the tactical
officer, the frequency and phase of the incoming weapon is
determined. Afterwards, the shields can be reconfigured to
match frequency with the weapons fire, but alter its nutation to
greatly increase shield efficiency.
Output: There are twenty six shield generators on the Sovereign class, each one generating 450 MW of output. All together, this results in a total shield strength of 11,700 MW, but only little over half of that is in actual use at one time due to the nature of regenerative shielding. The power for the shields is taken directly from the warp reactor and impulse fusion generators and transferred by means of high-capacity EPS conduits to the shield generators. If desired, the shields can be augmented by power from the impulse propulsion power plants. The shields can protect against approximately 36% of the total EM spectrum whereas the Galaxy-class starship is equipped to protect against only about 23%. This is made possible by the multi-phase graviton polarity flux technology incorporated into the improved regenerative shielding.
Range: The shields, when raised, stay extremely close to the hull to conserve energy, the average range of which is ten meters away from the hull. This can be extended at great energy expenditure to envelope another starship or object within a kilometer of the starship.
Primary
purpose: Defense from enemy threat forces, hazardous radiation, and micro-meteoroid particles.
Secondary purpose:
Ramming threat vehicles.
3.4 ABLATIVE ARMOR 
Originally developed in 2367 during the
Defiant Class Development Project, ablative armor is still
considered to be a significant breakthrough in starship defense by
effectively creating a beam-retardant layer that greatly increases a
ship's life expectancy in battle. Originally deployed only on
ships of the Defiant class, ablative armor showed remarkable
dispersion properties against various beam-type energy weapons,
including the various types of phaser, disruptor, polaron, and
focused-plasma beams employed by nearly all threat races. The
armor works by first dispersing incoming beam energy across the hull
of the ship where, after reaching an undisclosed threshold, causes
part of the armor to boil away, taking with it a large fraction of
that energy. The effect also creates a modest vapor cloud,
which effectively disperses the incoming beam further, causing it to
do less direct damage to the hull. It should be noted,
however, that the armor is not a hull replacement, but a supplement
and must be replaced over time due to the boiling away
process.
Because of the tactical nature of the
Sovereign class, Starfleet Command requested that the
ablative armor be used to supplement the defenses of its new
flagship class. Initially considered to supplement the
majority of starship classes, production complications and long
fabrication time makes the usage of the armor limited to warships
and high-risk classes, resulting in only limited usage around
vulnerable areas of Galaxy and Akira-class starships
and almost-total body coverage of the Defiant and
Sovereign. Encounters with the Borg had already proven
their ability to penetrate Federation shielding on, at that point,
two occasions - the U.S.S. Enterprise-D's encounter at system
J-25 and again at Wolf 359. It was then only natural that the
design team saw the need to outfit the Sovereign with this
additional layer of defense should the Borg or other threat races
find a means of penetrating the regenerative shielding.
Each Sovereign-class vessel is
equipped with an average depth of 10 centimeters of armor hull-wide,
which can be replaced as wear permits at select fleet yards.
Due to the supply demands, repairs made to the hull of a starship in
the field will lack the extra layer of armor until the vessel is
able to dock at a facility with spare plating.
4.0 COMPUTER
SYSTEMS 
4.1 COMPUTER
CORE
Number of computer
cores: Two; The primary core one occupies space on decks 6, 7, 8
and 9 directly below the main bridge. The secondary, engineering
section core is smaller in size to the first and is located adjacent
to Environmental Control on decks 15 - 17.
Type: The AC-16 Bio-Neural Super-series computer core is built under contract for the Sovereign-class vessel by Krayne
Systems, an independent contractor based on Bynar. The structure of
the computer is similar to that of most other supercomputing systems
in use by Federation vessels with stack segments extending through
the ship forming trillions of trillions of connections through the
processing and storage abilities of modern isolinear chips. The core
essentially consists of two independent processing systems that work
in concert for maximum performance. Bio-neural-based
processors throughout the core are utilized for complex calculations
while an isolinear-based system is used for the storage and
cataloging of core information. Cooling of the isolinear system is
accomplished by a regenerative liquid helium loop, which has been
refit to allow the usage of a delayed-venting heat storage unit for
"Silent Running” operations that require the highest level of
starship stealth. For most missions, requirements on the
computer core rarely exceed 45-50% of a single core's processing and
storage capacity. The rest of the core is utilized for various
scientific, tactical, or intelligence gathering missions - or to
backup data in the event of a damaged core.
Bio-Neural Gel Packs: Referred
to typically as BNGs, Bio-Neural Gel Packs are a new innovation in
shipboard data processing and routing. Mounted at strategic
locations along the ODN pathways, each BNG consists of an artificial
bio-fluid that allows transmission of neural signals. The heart of
the BNG is a packet of neural clusters, grown copies of strands
similar to those found in the brains of sentient beings. These
clusters give the ship’s computer ‘instinctive’ data processing and
routing ability as well as allowing the ship’s computer to utilize
‘fuzzy logic’ to speed up probability calculations much as a living,
breathing entity would. The system is not a replacement for
existing isolinear computer systems currently in use
Federation-wide, but is rather an upgrade to its existing processing
powers. By distributing gel packs throughout a starship's computer
system information can be organized more efficiently, therefore
processed more quickly and speeding up response time. Developed for
the Intrepid class, this type of computer system did not see
full deployment until the launch of that class. Aboard these
starships, the new system proved successful, although the biological
nature of the packs has led to problems such as infection and
subsequent slowdown of the computer processing powers. Despite this
short-coming, Starfleet Command is determining the viability of
using the packs fleetwide. So impressed is the ASDB with the
BNGPs that they are now being used as the standard computer system
aboard all new starship designs, pending approval of Starfleet
Command.
5.0 PROPULSION
SYSTEMS 
5.1 WARP PROPULSION
SYSTEM
Designed specifically for the
Sovereign-class starship, the General Electric Class 8 M/ARA
drive and power system was a first for Starfleet. Compared to
other starships of similar size and mass, the Class 8 would at first
appear to be quite over-powered for the Sovereign, but this
is not so. Originally equipped with a more standard Class 6,
the inability of the reactor to produce sufficient power was perhaps
the primary reason for the initial failing of the prototype
Sovereign during trail runs. High-power devices, such
as the enhanced deflector system, sensor pallets, Type-XII phaser
arrays and Regenerative Shielding were subsequently removed from the
U.S.S. Monarchy's construction plans and replaced with less
power-intensive units. In comparison, however, the U.S.S. Ark
Royal (later Enterprise-E) never left spacedock without
the Class 8 power plant.
A breakthrough design came about with
the advent of the Class 7 warp reactor during the Defiant Class
Project, which makes use of four-lobed magnetic constriction segment
columns that allow for additional reactant streams to surround the
primary stream that travels down the center of the magnetic
constrictor columns. Advances in pressure vessel construction
and compact reactor injector nozzles made the Class 8 reactor a
reality, with a six-lobed design that allowed for a total of seven
reactant streams of both matter and antimatter to collide in the
dilithium articulation chamber, resulting in the most powerful
starship-grade reactor output to date. The matter/antimatter
reactor assembly spans 14 decks with the dilithium chamber and
plasma transfer conduits located on the second level of Main
Engineering.
Another large advancement utilized in
the development of the warp propulsion system was the utilization of
a rotatable dilithium articulation chamber within the warp core,
where the matter and antimatter reactants are combined to create the
high-energy warp plasma needed to power the engine nacelles, as well
as shipboard systems through the use of EPS power taps.
Computer-controlled rotation of the frame allows for manipulation of
the manner in which the reactants meet, allowing for further control
of the warp plasma into a "cleaner" power source. Redesigned
verterium cortenide components within each pair of warp field coils
is then able to use the warp plasma to generate a more
energy-efficient subspace field with less particle waste products
and stresses that were found in older propulsion systems to damage
subspace. After the fleet-wide installation of this new
variable warp geometry system, Starfleet was able to remove the
so-called "Warp Speed Limit" of Warp 5, established in 2370 after
the discovery of pollution by Dr. Serova in the Hekaras
Corridor. Pursuant to Starfleet Command Directive 12856.A, all
starships traveling within Federation space are required to receive
engine upgrades that prevent the further pollution of subspace by
2380.
The successful testing of the new warp
propulsion system on the re-launched U.S.S. Sovereign has
allowed for these upgrades to be made to her sister ships, allowing
for the class to finally meet its full potential in 2373.
Unfortunately, due to the intense power requirements of the enhanced
sensor and navigation deflector systems, the Sovereign is unable to
reach a higher maximum 12-hour speed than Warp 9.7.
Type: General
Electric Class 8 Standard Matter/Anti-Matter Reaction Drive,
developed by General Electric Propulsion Laboratories. Information
on this Warp Drive can be found in any Starfleet Library or
Omnipedia.
Normal Cruising
Speed: Warp 7
Maximum Cruising
Speed: Warp 9.7 for 12 hours
5.2 IMPULSE PROPULSION
SYSTEM 
On any other Starship, the standard
Sovereign class Impulse Engines would be rated ‘excessive’,
providing thrust far in excess of the highest estimated needs.
So great is the thrust provided by each individual engine that the
Sovereign class has 0% loss of performance with the loss or
destruction of one of her Impulse engines. Like other ships before
her, Sovereign-class vessels utilizes space-time
driver coils within its impulse engines to create a non-propulsive
symmetrical subspace field that effectively lowers the ship's mass,
making it capable of pushing the entire spacecraft using less fuel.
There are two impulse engines on the ship, each operating at 25%
rating for standard operations, but can boost their output to 50%
for combat operations.
Type: Two
standard Sovereign class mass drivers developed and built by Terminal Velocity Propulsion.
Output: Each
engine (there are two impulse engines) can propel a
Sovereign-class vessel at speeds just under .25c at “Full
Impulse” and an upper ceiling of .75c at three quarters the speed of
light. Generally, Starfleet Vessels are restricted to .25c speeds to
avoid the more dramatic time dilation effects of higher relativistic
speeds. However, such restrictions can be overridden at the behest
of the ship’s captain. Due to the size of the Impulse Engines
found on the Sovereign class, a single engine can propel the
vessel at standard operating speeds without a loss in performance or
combat maneuverability.
5.3 REACTION CONTROL
SYSTEM 
Type: The Reaction Control System (RCS) thrusters are adapted from thruster packages from the successful Galaxy-class
vessel. A total of thirty five thruster groups are installed;
ten on the primary hull, five on the secondary hull and five at the
aft of each nacelle. Deuterium is supplied by the primary
tankage on Decks 13 and 14, as well as immediate-use tanks within
thruster packages
Output: Each
thruster quad can produce 4.5 million Newtons of exhaust.
6.0 UTILITIES
AND AUXILIARY SYSTEMS 
6.1 NAVIGATION
DEFLECTOR
Another advancement developed for the
Sovereign class was a new breed of navigational
deflectors. Unique, at this point, to the Sovereign
class, the navigational array has a much higher stress tolerance to
High-Warp and High-Energy discharges than any navigational array
before it. This is, in part, to the increased number of
graviton polarity generators, but also due to the amount of power
provided to the assembly itself.
Without some sort of deflector system,
space travel at high velocities, let alone warp speeds, would be
impossible due to collisions with objects ranging from stray
hydrogen atoms to large planetary fragments. Vessels of the
Sovereign class make use of a single, large, main navigation
deflector is located at the forward-most part of the engineering
hull and spreads across Decks 15-18, with quad subspace field
distortion amplifiers located on Decks 16 and 17. Composed of
molybdenum/duranium mesh panels over a duranium framework, the dish
can be manually moved 8.5° in any direction off the ship's Z-axis.
The main deflector dish's subspace field and sensor power comes from
six high-generating graviton polarity generators located on Decks 16
and 17, each capable of generating two hundred megawatts which feed
into the four 650 millicochrane subspace field distortion
amplifiers.
A backup deflector is located on the
ventral side of the primary hull, on deck 12, and in addition to its
role as a backup, the secondary deflector serves to reinforce the
ship's warp field at speeds exceeding Warp 8.5. Originally
seen as a means to augment the warp field due to technological
limitations in graviton field generation during the development of
the pathfinder vehicle, the saucer deflector is actually identical
to the primary deflector of the Defiant class and is more or
less a carry-over in the design process.
6.2
TRACTOR BEAM

Type: Multiphase
subspace graviton beam, used for direct manipulation of objects from
a submicron to a macroscopic level at any relative bearing to the
Sovereign class. Each emitter is directly mounted to the
primary members of the ship's framework, to lessen the effects of
isopiestic subspace shearing, inertial potential imbalance, and
mechanical stress.
Output: Each
tractor beam emitter is built around three multiphase 15 MW graviton
polarity sources, each feeding two 475 millicochrane subspace field
amplifiers. Phase accuracy is within 1.3 arc-seconds per
microsecond, which gives superior interference pattern control. Each
emitter can gain extra power from the SIF by means of
molybdenum-jacketed waveguides. The subspace fields generated around
the beam (when the beam is used) can envelop objects up to 920
meters, lowering the local gravitational constant of the universe
for the region inside the field and making the object much easier to
manipulate.
Range: Effective
tractor beam range varies with payload mass and desired delta-v
(change in relative velocity). Assuming a nominal 15 m/sec-squared
delta-v, the multiphase tractor emitters can be used with a payload
approaching 116,380,000,000 metric tons at less than 2,000 meters.
Conversely, the same delta-v can be imparted to an object massing
about one metric ton at ranges approaching 30,000 kilometers.
Primary purpose:
Towing or manipulation of objects
Secondary purpose:
Tactical; pushing enemy ships into each other.
6.3 TRANSPORTER
SYSTEMS 
Number of
Systems: 16
Personnel
Transporters: 6 (Transporter Rooms 1-6)
Cargo
Transporters: 4
Emergency
Transporters: 6
6.4
COMMUNICATIONS

Standard
Communications Range: ~20 light years Standard Data
Transmission Speed: 18.5 kiloquads per second Subspace
Communications Speed: Warp 9.9997
7.0
SCIENCE AND REMOTE SENSING SYSTEMS 
7.1
SENSOR SYSTEMS
The primary long range and navigation sensor system is located behind the main deflector dish, primarily to avoid sensor "ghosts" and other detrimental effects consistent with deflector dish millicochrane static field output, as well as provide a safe haven for the system within the engineering hull. An additional suite is located behind the saucer deflector dish, and although more limited, can be used in emergency situations should the primary system become damaged or fail. The two systems are not designed to work in concert, due to the complexities involved in maintaining a subspace field capable of allowing two independent deflector beams to pass through.
Lateral sensor pallets are located around the rim of the entire starship, providing full coverage in all standard scientific fields, but with emphasis in the following areas:
- Astronomical
phenomena
- Planetary analysis
- Remote life-form analysis
- EM scanning
- Passive neutrino scanning
- Parametric subspace field stress (a scan to search for cloaked ships)
- Thermal variances
- Quasi-stellar material
Each sensor pallet (fifty in all) can be interchanged and re-calibrated with any other pallet on the ship. The storage of additional is handled in the secondary shuttlebay, where adjustments and repairs can be made. Modified shuttlepods are used to remove and attach sensor pallets throughout the ship's hull. Additional sensor pallets are located on both the dorsal and ventral portions of the ship, allowing for greater coverage in the Z+ and Z- ranges.
Warp Current
sensor: This is an independent subspace graviton field-current
scanner, allowing Sovereign-class vessels to track ships at high warp by locking onto the eddy currents from another ship's warp field. The main computer can then extrapolate from a database the probable size and class of the ship by comparing warp field output to known archetypes.
7.2
TACTICAL SENSORS 
There are fifty
independent tactical sensors on Sovereign class. Each sensor
automatically tracks and locks onto incoming hostile vessels and
reports bearing, aspect, distance, and vulnerability percentage to
the tactical station on the main bridge. Each tactical sensor is
approximately 92% efficient against ECM, and can operate fairly well
in particle flux nebulae (which has been hitherto
impossible).
The suite of tactical sensors aboard
the Sovereign class is the most technically advanced suite of
tactical sensors found on a Starfleet vessel. With over fifty
independent sensor arrays, backed by the processing power of her
computer network, a Sovereign class can not only wage battle,
but conduct and lead other Starfleet and Allied vessels in tactical
engagements. A Sovereign-class vessel can track and
maintain sensor locks on over 1000 threat and friendly vessels
within its sensor envelopes. Further, the Sovereign
class can process and collect tactical data at much greater ranges
than any starship before her, thanks in part to the redundancy of
the arrays, but also the computing power and efficiency of her
sensor systems.
7.3 STELLAR
CARTOGRAPHY 
One stellar cartography
bay is located on deck 11, with direct EPS power feed from
engineering. All information is directed to the bridge and can be
displayed on any console or the main viewscreen. The Chief Science
Officer's office is located next to the Stellar Cartography bay.
While not as impressive or large as the Galaxy-class Stellar
Cartography Bay, the emphasis on the design was one of function over
form. The bay more closely resembles the new
Intrepid-class Stellar Cartography bay.
7.4
SCIENCE LABS

Even though
the emphasis on the Sovereign class is tactical engagements,
the vessel is equipped with a modest amount of scientific research
space - in keeping with the mandate of the United Federation of
Planets and Starfleet. There are twenty-five science labs on
the Sovereign class; five labs are on deck 7 - adjacent to
Sickbay along with 5 multifunction labs , 10 labs are on deck 16, 5 microlabs on deck 14. The 5 labs on deck 8 are bio-chem-physics labs that can also be reconfigured for Medical labs. The 10 labs on deck 7 are a mixed batch; three are bio-chem-physics, one is an XT (extra-terrestrial) analysis labs, and one eugenic lab. There are five smaller labs on deck 17, which can be configured for astrophysics/astrometrics and stellar cartography studies.
7.5
PROBES 
A probe is a device that contains a
number of general purpose or mission specific sensors and can be
launched from a starship for closer examination of objects in
space.
There are nine different classes of
probes, which vary in sensor types, power, and performance ratings.
The spacecraft frame of a probe consists of molded
duranium-tritanium and pressure-bonded lufium boronate, with sensor
windows of triple layered transparent aluminum. With a warhead
attached, a probe becomes a photon torpedo. The standard equipment
of all nine types of probes are instruments to detect and analyze
all normal EM and subspace bands, organic and inorganic chemical
compounds, atmospheric constituents, and mechanical force
properties. All nine types are capable of surviving a powered
atmospheric entry, but only three are special designed for aerial
maneuvering and soft landing. These ones can also be used for
spatial burying. Many probes can be real-time controlled and piloted
from a starship to investigate an environment that is dangerous,
hostile, or otherwise inaccessible for an away-team or
starship.
The nine standard
classes are:
- 7.5.1 Class I Sensor
Probe:
- Range: 2 x
10^5 kilometers
- Delta-v
limit: 0.5c
- Powerplant: Vectored
deuterium microfusion propulsion
- Sensors:
Full EM/Subspace and interstellar chemistry pallet for in-space
applications.
- Telemetry:
12,500 channels at 12 megawatts.
-
- 7.5.2 Class II
Sensor Probe:
 Range:
4 x 10^5 kilometers
- Delta-v
limit: 0.65c
- Powerplant: Vectored
deuterium microfusion propulsion, extended deuterium fuel
supply
- Sensors:
Same instrumentation as Class I with addition of enhanced
long-range particle and field detectors and imaging system
- Telemetry:
15,650 channels at 20 megawatts.
-
- 7.5.3 Class III
Planetary Probe:
- Range: 1.2
x 10^6 kilometers
- Delta-v
limit: 0.65c
- Powerplant: Vectored
deuterium microfusion propulsion
- Sensors:
Terrestrial and gas giant sensor pallet with material sample and
return capability; onboard chemical analysis submodule
- Telemetry:
13,250 channels at ~15 megawatts.
- Additional
data: Limited SIF hull reinforcement. Full range of terrestrial
soft landing to subsurface penetration missions; gas giant
atmosphere missions survivable to 450 bar pressure. Limited
terrestrial loiter time.
-
- 7.5.4 Class IV
Stellar Encounter Probe:
- Range: 3.5
x 10^6 kilometers
- Delta-v
limit: 0.6c
- Powerplant: Vectored
deuterium microfusion propulsion supplemented with continuum
driver coil and extended deuterium supply
- Sensors:
Triply redundant stellar fields and particle detectors, stellar
atmosphere analysis suite.
- Telemetry:
9,780 channels at 65 megawatts.
- Additional
data: Six ejectable/survivable radiation flux subprobes.
Deployable for nonstellar energy phenomena
-
- 7.5.5 Class V Medium-Range
Reconnaissance Probe:
- Range: 4.3
x 10^10 kilometers
- Delta-v
limit: Warp 2
- Powerplant:
Dual-mode matter/antimatter engine; extended duration sublight
plus limited duration at warp
- Sensors:
Extended passive data-gathering and recording systems; full
autonomous mission execution and return system
- Telemetry:
6,320 channels at 2.5 megawatts.
- Additional
data: Planetary atmosphere entry and soft landing capability. Low
observatory coatings and hull materials. Can be modified for
tactical applications with addition of custom sensor
countermeasure package.
- 7.5.6 Class VI Comm
Relay/Emergency Beacon:
- Range: 4.3
x 10^10 kilometers
- Delta-v
limit: 0.8c
- Powerplant:
Microfusion engine with high-output MHD power tap
- Sensors:
Standard pallet
- Telemetry/Comm:
9,270 channel RF and subspace transceiver operating at 350
megawatts peak radiated power. 360 degree omni antenna coverage,
0.0001 arc-second high-gain antenna pointing resolution.
- Additional
data: Extended deuterium supply for transceiver power generation
and planetary orbit plane changes
- 7.5.7Class VII
Remote Culture Study Probe:
- Range: 4.5
x 10^8 kilometers
- Delta-v
limit: Warp 1.5
- Powerplant:
Dual-mode matter/antimatter engine
- Sensors:
Passive data gathering system plus subspace transceiver
- Telemetry:
1,050 channels at 0.5 megawatts.
- Additional
data: Applicable to civilizations up to technology level III. Low
observability coatings and hull materials. Maximum loiter time:
3.5 months. Low-impact molecular destruct package tied to
antitamper detectors.
- 7.5.8 Class VIII
Medium-Range Multimission Warp Probe:
- Range: 1.2
x 10^2 light-years
- Delta-v
limit: Warp 9
- Powerplant:
Matter/antimatter warp field sustainer engine; duration of 6.5
hours at warp 9; MHD power supply tap for sensors and subspace
transceiver
- Sensors:
Standard pallet plus mission-specific modules
- Telemetry:
4,550 channels at 300 megawatts.
- Additional
data: Applications vary from galactic particles and fields
research to early-warning reconnaissance missions
- 7.5.9 Class IX
Long-Range Multimission Warp Probe:
- Range: 7.6
x 10^2 light-years
- Delta-v
limit: Warp 9
- Powerplant:
Matter/antimatter warp field sustainer engine; duration of 12
hours at warp 9; extended fuel supply for warp 8 maximum flight
duration of 14 days
- Sensors:
Standard pallet plus mission-specific modules
- Telemetry:
6,500 channels at 230 megawatts.
- Additional
data: Limited payload capacity; isolinear memory storage of 3,400
kiloquads; fifty-channel transponder echo. Typical application is
emergency-log/message capsule on homing trajectory to nearest
starbase or known Starfleet vessel position
8.0 CREW SUPPORT
SYSTEMS 
8.1
MEDICAL SYSTEMS
Sickbay: One large Sickbay
facility, located on Deck 7, serves as the primary care facility on
Sovereign-class starships. Equipped with six standard
and one advanced bio-bed, Sickbay is also home to the Chief Medical
Officer's office and a small lab used for routine analysis of
patients. The room itself is considered to be general-purpose,
often the location of regular crew physicals, appointments, and
various medical emergencies, it can effectively handle the majority
of situations that a starship crew will face.
Surrounding Sickbay are more
specialized areas, including two intensive-care wards, various
medical laboratory, a nursery, three surgical suites, a null-grav
therapy ward, a morgue, a biohazard isolation unit, and a dental
care office. Also pursuant to new Medical Protocols, all Medical
Facilities are equipped with holo-emitters for the usage of the
Emergency Medical Holograph System.
Counselor's Office: This office
tends to be located near the main sickbay facilities. A modest
room approximately the size of a standard living room compartment,
it can easily be placed somewhere within the residential areas of
the ship at the Counselor's discretion. While decorated to the
tastes of the staff using it, the office tends to be equipped with
comfortable seating and colors to better relax its
visitors.
8.2 CREW QUARTERS
SYSTEMS 
General Overview: The
arrangement of living quarters is designed to be modular, so that at
any time, a particular area could be reconfigured to create larger
or smaller residential areas. Individual areas make up what
has come to be known as a "bay," which is equal to the size of the
smallest available module. These modules are connected together
to create all available standard living accommodations on a
Sovereign-class starship, with the overall design and color
scheme similar to the tones used on the Intrepid-class
starship.
Most living areas are located on the
upper and lower surfaces of the saucer section, offering residents a
remarkable view of the starscape outside their windows. Areas
on Decks 5-15 and 18-19 have been set aside for crew use, with VIP
quarters located in relative seclusion on Deck 4.
Standard Living Quarters:
Located on Decks 6-9, 13-15 and 18-19, these quarters are where
the majority of the crew live.
Crew Quarters: Standard
Living Quarters are provided for both Starfleet Non-Commissioned
Officers, attached civilian personnel and officers holding the
rank of Ensign. These persons are expected to share their
room with another crewmate due to space restrictions aboard the
starship, and after serving aboard the ship for six months, are
eligible to bring family aboard and be relocated to Family
Quarters.
Two NCOs or two Ensigns are assigned
to a suite. A large living area spreads across two bays at
the center of the dwelling. Furnished for comfort, it
typically holds a personal holographic viewer, couch, two chairs
and a work station as well as a standard replicator. This
room is flanked on both sides with identical bedrooms, which each
take up one bay in length and house room for a double-sized bed
and room for personal belongings. A half-bathroom is located
on the opposite side from the bedroom's entrance, and has a sonic
shower, wash basin, mirror and several drawers. Provisions
for small pets can be made available.
Enlisted crewmembers share quarters
with up to four other people of the same gender. A large
living area spreads across two bays at the center of the
dwelling. Furnished for comfort, it typically holds a
personal holographic viewer, couch, two chairs and a work station
as well as a standard replicator. This room is flanked on
both sides with identical bedrooms, which each take up one bay in
length and houses a bunk for two occupants, as well as space for
their belongings. A half-bathroom is located on the opposite
side from the bedroom's entrance, and has a sonic shower, wash
basin, mirror and several drawers. Pets are not allowed for
enlisted crewmen.
Crewmen can request that their living
quarters be combined to create a single larger
dwelling.
Residential
Apartments: Located on Deck 6 and 8-14, these quarters
offer more privacy and flexibility for officers, as well as those
crew with family onboard. Unlike the standard living quarters,
these apartments can be configured to suit the needs of those living
in them. Listed below is the base configuration for these
living spaces, which can then be tailored by the resident for his
needs.
Officers' Quarters: Starfleet
personnel from the rank of Lieutenant Junior Grade up to Commander
are given one set of quarters to themselves. In addition,
department heads and their first assistant are granted such
privileges as well, in an effort to provide a private environment
to perform off-duty work. After six months, officers are
permitted to bring family aboard the ship and a slightly larger
room can be allocated to them. Members of the Senior Staff
can have these restrictions waived with the Captain's
permission.
These accommodations typically
include a two-bay living area at the center of the dwelling, which
usually holds a personal holographic viewer, personal workstation,
couch, replicator and a small dining area. Connected to this
is a bedroom that occupies one bay and features a double-sized bed
and room for personal belongings. Normally, the bedroom is
connected by a half-bathroom with wash basin, mirror, several
drawers and a sonic shower. This can be upgraded to a
full-sized bathroom with a bathtub with permission from the
Operations officer as space permits. Provisions can also be
made available for pets.
Officers may request that their
living quarters be combined to form one larger
dwelling.
Family Quarters: The
specifications for this type of living area mirrors that of an
Officer's Quarters, however, more features are added to it
depending on the size of the family. For wedded couples, the
only differences made to the base specifications is the addition
of a one-bay extension to the living area. For the first
child, and every pair following the first, another bedroom module
is added with space available for up to four children and two
parents. Special permission is needed from the commanding
officer for families larger than two parents and four children to
be stationed or remain aboard the ship.
Executive
Quarters: Executive quarters are specially designed to
give both the Commanding Officer and Executive Officer added
comfort and privacy to perform their duties.
The accommodations are similar to
that of the Officer's Quarters, however, they feature a longer
three-bay living area and a full bathroom by
default. Slightly more luxurious furniture is also provided,
since the Captain often uses this room as an informal meeting area
for both private conferencing and reception of guests.
VIP/Diplomatic Guest
Quarters: Located on Deck 4 near the conference lounges,
diplomatic quarters are the same as Executive Quarters, but
feature private communications terminals for secure conferencing
and an additional living area(s) for diplomatic aides. Such
facilities on Deck 4 are limited, and in cases involving transport
of large numbers of diplomats, VIPs and ambassadors, several areas
on Deck 9 can be converted to these standards. In addition,
these quarters can be immediately converted to class H, K, L, N,
and N2 environments within a few hours notice.
Understandably, only a
limited number of residential apartments exist aboard a
starship. Allocation of available rooms falls under the
authority of the Operations Chief, who is then responsible to make
arrangements with Engineering and the ship's Counselor concerning
assignment of personnel.
8.3
RECREATION SYSTEMS 
General Overview:
The Sovereign class is a medium sized starship and its design
has been maximized for tactical usage. However, it is realized that
the stress of operating at 99% efficiency on a ship that is built
for deep-space exploration can be dangerous, so there are some
recreational facilities on Sovereign class
starships.
Holodecks: There are four standard holodeck facilities
on a Sovereign class, located on deck 9.
Holosuites: These are smaller versions of standard
Federation Holodecks, designed for individual usage (the two
Holodecks themselves are to be used by groups or individual
officers; enlisted crewmen and cadets are not allowed to use the
Holodecks under normal circumstances). They do everything that their
larger siblings do, only these Holosuites can't handle as many
variables and are less detailed. They are equivalent to the
Holodecks on an Intrepid-class starship. There are eight
Holosuites on the Sovereign class, all of them located on
deck 4.
Phaser
Range: Sometimes the only way a Starfleet officer or crewman can
vent his frustration is through the barrel of a phaser rifle. The
phaser range is located on deck 8. The phaser range is heavily shielded, the walls being composed of a highly refined Duranium alloy, which can absorb setting 16 phaser blasts without taking a scratch.
Normal phaser recreation
and practice is used with a type II phaser set to level 3 (heavy
stun). The person stands in the middle of the room, with no light
except for the circle in the middle of the floor that the person is
standing in. Colored circular dots approximately the size of a human
hand whirl across the walls, and the person aims and fires. After
completing a round, the amounts of hits and misses, along with the
percentage of accuracy is announced by the ship's
computer.
The phaser range is also
used by security to train ship's personnel in marksmanship. During
training, the holo-emitters in the phaser range are activated,
creating a holographic setting, similar to what a holodeck does.
Personnel are "turned loose" either independently or in an Away Team
formation to explore the setting presented to them, and the security
officer in charge will take notes on the performance of each person
as they take cover, return fire, protect each other, and perform a
variety of different scenarios. All personnel on Sovereign
class are tested every six months in phaser marksmanship.
There are 25 levels of
phaser marksmanship. All personnel on Sovereign-class vessels
are trained in the operation of phaser types I and II up to level
14. All security personnel on Sovereign class must maintain a
level 17 marksmanship for all phaser types. The true marksman can
maintain at least an 80% hit ratio on level 23. The Sovereign
class carries both the standard phaser rifle and the new compression
phaser rifles.
Weight Room: Some
Starfleet personnel can find solace from the aggravations of
day-to-day life in exercising their bodies. The Security department
on each Sovereign class encourages constant use of this
facility; tournaments and competitions are held regularly in this
room.
The gymnasium
is located on deck 5, next to the Holosuites. This gymnasium has full body building and exercise apparatuses available for your disposal; any kind of exercise can be performed here, be it Terran, Klingon, Vulcan (it isn't logical to let your body atrophy), Bajoran, Trill, or others.
There is also a wrestling
mat in the weight room, which can be used for wrestling, martial
arts, kick-boxing, or any other sort of hand-to-hand fighting. There
are holo-diodes along the walls and ceiling which generate a
holographic opponent (if you can't find someone to challenge),
trained in the combat field of your choice. The computer stores your
personal attack and defense patterns as it gains experience on your
style of fighting, and adapts to defeat you. All personnel on the
Sovereign class must go through a full physical fitness and
hand-to-hand combat test every six months.
There are also racks of
hand-to-hand combat weapons, for use in training. Ancient weapon
proficiencies for Starfleet personnel are recommended by the ship's
security division; phasers may not always be available for use in
contingencies. Terran, Klingon, Betazoid, Vulcan, Bajoran, and other
non-energy weapons are available for training.
8.4
SHIP'S
LOUNGE

This large lounge, located on decks 8 and 9 aft, serves as the social center for the starship and is often used for large gatherings and functions. It has a very relaxed and congenial air about it; the Ship's Lounge is the only place on the ship where rank means nothing - "sir" need not be uttered when a person of lower rank addresses an officer, and everyone enjoys equal footing. Opinions can be voiced in complete safety amongst fellow crewmates, offering a place where people can let loose after a long day. Large bay windows offer a stunning view out the aft of the ship, where the warp nacelles hang prominently amidst the stars.
The most notable accessory to the lounge is a modest-sized bar area, offering a wide selection of synthetic and alcoholic beverages, such as chech'tluth, Aldebaran whiskey, Saurian brandy, Tzartak aperitif, Tamarian Frost, C&E Warp Lager, Warnog, Antarean brandy, and countless others. The replicators, feeding off the memory of the new computers, have nearly twice the food and drink options of any ship-bound replicator system in Starfleet creating a more authentic replication.
Overall, the lounge is the most often
used recreational area of the ship.
9.0 AUXILIARY
SPACECRAFT SYSTEMS 
9.1
SHUTTLEBAYS
General Overview: Located at the
dorsal stern of the primary hull, the Main Shuttlebay takes up a
significant portion of the aft section of Decks Six through Nine on
the Sovereign class. Due to the mission profile of the
Sovereign class, the shuttlebay extends larger than normal
for a vessel its size to accommodate runabouts and ships smaller
than Courier-grade that may be the primary mode of transport
by entities the vessel’s crew encounter. The Main Shuttlebay is
managed by a team of Helmsmen/Pilots, Engineers and Technicians, and
Operations personnel that are based on the Flight Operations office
under the supervision of the Flight Control Officer.
The Secondary Shuttlebay is located at
the very aft portion of the Engineering hull, a homage to the
Constitution-class shuttlebay. This bay, while smaller
than the main shuttlebay, is just as capable of handling flight
operations as the main shuttlebay.
9.2
SHUTTLECRAFT

The Sovereign-class Main
Shuttlebay is equipped with:
-
Four
Type-8 Medium Short-Range Shuttlecraft
-
Four
Type-9 Medium Long-Range Shuttlecraft
-
Three
Type-11 Heavy Long-Range Shuttlecraft
-
Four Work
Bee-Type Maintenance Pods
-
Ordnance
and Fuel
-
Flight
Operations
The Sovereign-class Secondary
Shuttlebay is equipped with:
-
Two Type-8
Medium Short-Range Shuttlecraft
-
Two Type-9
Medium Long-Range Shuttlecraft
-
One
Type-11 Heavy Long-Range Shuttlecraft
-
Four Work
Bee-Type Maintenance Pods
-
Ordnance
and Fuel
-
Flight
Operations
10.2.1 TYPE-8
PERSONNEL SHUTTLECRAFT

Type: Light
long-range warp shuttle. Accommodation: Two flight
crew, six passengers. Power Plant: One 150 cochrane
warp engine, two 750 millicochrane impulse engines, four RCS
thrusters. Dimensions: Length, 6.2 m; beam, 4.5 m;
height 2.8 m. Mass: 3.47 metric
tones. Performance: Warp
4. Armament: Two Type-V phaser emitters.
Based upon
the frame of the Type-6, the Type-8 Shuttlecraft is the most capable
follow-up in the realm of personnel shuttles. Only slightly
larger, the Type-8 is equipped with a medium-range transporter and
has the ability to travel within a planet’s atmosphere. With a
large cargo area that can also seat six passengers, the shuttle is a
capable transport craft. Slowly replacing its elder parent
craft, the Type-8 is now seeing rapid deployment on all medium to
large starships, as well as to Starbases and stations throughout the
Federation.
10.2.2 TYPE-9
PERSONNEL SHUTTLECRAFT

Type: Medium
long-range warp shuttle. Accommodation: Two flight
crew, two passengers. Power Plant: One 400 cochrane
warp engine, two 800 millicochrane impulse engines, four RCS
thrusters. Dimensions: Length, 8.5 m; beam, 4.61 m;
height 2.67 m. Mass: 2.61 metric
tones. Performance: Warp
6. Armament: Two Type-VI phaser emitters.
The Type-9
Personnel Shuttle is a long-range craft capable of traveling at high
warp for extended periods of time due to new advances in variable
geometry warp physics. Making its debut just before the launch
of the Intrepid-class, this shuttle type is ideal for scouting and
recon missions, but is well suited to perform many multi-mission
tasks. Equipped with powerful Type-VI phaser emitters, the
shuttle is designed to hold its own ground for a longer period of
time. Comfortable seating for four and moderate cargo space is
still achieved without sacrificing speed and maneuverability.
As is standard by the 2360’s, the shuttle is equipped with a
medium-range transporter and is capable of traveling through a
planet’s atmosphere. With its ability to travel at high-warp
speeds, the Type-9 has been equipped with a more pronounced
deflector dish that houses a compact long-range sensor that further
helps it in its role as a scout. The Type-9 is now being
deployed throughout the fleet and is especially aiding deep-space
exploratory ships with its impressive abilities.
10.2.3 TYPE-11
PERSONNEL SHUTTLECRAFT

Type: Heavy
long-range warp shuttle. Accommodation: Four flight
crew, six passengers. Power Plant: One 400 cochrane
warp engine, two 800 millicochrane impulse engines, four RCS
thrusters. Dimensions: Length, 16 m; beam, 9.78 m;
height 4.25 m. Mass: 28.11 metric
tones. Performance: Warp
6. Armament: Four Type-V phaser emitters, two
micro-torpedo launchers (fore and aft), aft-mounted veritable
purpose emitter.
With an
ultimate goal towards creating a useful all-purpose shuttlecraft,
the designers of the Type-11 Personnel Shuttle set out to create a
craft that was equipped with all the systems of a starship within
the shell of a relatively small shuttle. Allocation of the
larger Danube-class runabout to starships in the field proved too
costly, and with the expressed need by the Sovereign-class
development team for a capable shuttle, the Type-11 was born.
Its overall frame and components are a meshing of lessons learned in
both the Type-9 and Danube-class vessels. Impressive
shielding, several phaser emitters, micro-torpedo launchers and a
capable warp propulsion system makes this shuttle capable of
performing a multitude of tasks. Both the ventral and dorsal
areas of the shuttle feature a new magnaclamp docking port that is
capable of linking up to other ships similarly equipped. A
two-person transporter and a large aft compartment with a replicator
adds to the shuttle’s versatility. The end hope is that these
all-purpose shuttles will replace the more specific-purpose crafts
already stationed on starships, reducing the amount of space needed
for shuttle storage in already-cramped bays. The Type-11 is
now seeing selective deployment outside the Sovereign-class to
further assess its capabilities in the field.
Information on the
Type-11 is relatively scarce, aside from a few paragraphs in Star
Trek: The Magazine #1. Its classification is
conjectural.
10.2.4 WORK BEE

Type: Utility
craft. Accommodation: One operator. Power
Plant: One microfusion reactor, four RCS
thrusters. Dimensions: Length, 4.11 m; beam, 1.92 m;
height 1.90 m. Mass: 1.68 metric
tones. Performance: Maximum delta-v, 4,000
m/sec. Armament: None
The Work Bee
is a capable stand-alone craft used for inspection of spaceborne
hardware, repairs, assembly, and other activates requiring remote
manipulators. The fully pressurized craft has changed little
in design during the past 150 years, although periodic updates to
the internal systems are done routinely. Onboard fuel cells
and microfusion generators can keep the craft operational for 76.4
hours, and the life-support systems can provide breathable air,
drinking water and cooling for the pilot for as long as fifteen
hours. If the pilot is wearing a pressure suit or SEWG, the
craft allows for the operator to exit while conducting
operations. Entrance and exit is provided by the forward
window, which lifts vertically to allow the pilot to come and
go.
A pair of
robotic manipulator arms is folded beneath the main housing, and
allows for work to be done through pilot-operated controls. In
addition, the Work Bee is capable of handling a cargo attachment
that makes it ideal for transferring cargo around large Starbase and
spaceborne construction facilities. The cargo attachment
features additional microfusion engines for supporting the increased
mass.
9.3 CAPTAIN'S YACHT 

Type: Sovereign Class
Integrated Craft Accommodation: 4 flight crew, 20
passengers. Power Plant: One 5,220-millicochrane
warp engine, two 750-millicochrane impulse engines, four RCS
thrusters. Dimensions: Length: 50m; Width: 22.5m;
Height:12m Performance: Cruise: Warp 4.5; Max
Cruise: Warp 5; Max Warp: Warp 5.5/12hrs Armament: 5
Type-V Phaser Strips, Pulse Emitter, Micro-Torpedo
Launcher
Mounted in a recessed docking port in
the underside of the primary hull, the Sovereign-class
Captain’s Yacht serves dual purposes. A situation to be dealt with
by the captain of a starship does not always require the entire ship
to accompany him or her, or the ship may have a more important
mission to accomplish. In these cases, the Captain’s Yacht provides
a long-range craft that is capable enough to function without its
primary vessel. Be it a simple excursion to get away from the
stresses of command, or a run to retrieve or deliver VIPs, the yacht
serves as an extendable arm of the Sovereign
class.
Facilities include six sleeping bunks
and a comfortable passenger cabin. A replicator and flight couches
provide for the needs of the passengers and a two-person transporter
allows for beaming of personnel or cargo when needed. Atmospheric
flight capabilities allow this shuttle type to land on planetary
surfaces.
10.0 FLIGHT
OPERATIONS 
Operations aboard an
Sovereign-class starship fall under one of four categories:
flight operations, primary mission operations, secondary mission
operations, and flight deck operations.
Flight Operations are all operations
that relate directly to the function of the starship itself, which
include power generation, starship upkeep, environmental systems,
and any other system that is maintained and used to keep the vessel
spaceworthy.
Primary Mission Operations entail all
tasks assigned and directed from the Main Bridge, and typically
require full control and discretion over ship navigation and ship's
resources.
Secondary Mission operations are those
operations that are not under the direct control of the Main Bridge,
but do not impact Primary Mission Operations. Some examples of
secondary mission operations include long-range cultural, diplomatic
or scientific programs run by independent or semi-autonomous groups
aboard the starship.
Flight Deck Operations are those
operations that typically fall under Secondary Mission
operations.
10.1
MISSION TYPES

Despite the fact that the
Sovereign class design philosophy leaned heavily toward
Tactical and Defensive Missions, she is still classified as a
multi-role starship, in keeping with Federation Council
Policy. This offers the Federation, and Starfleet, flexibility
in assigning nearly any objective within the realm of Starfleet's
assigned duties.
Missions for an Sovereign class
starship may fall into one of the following categories, in order of
her strongest capable mission parameter to her weakest mission
parameter.
-
Tactical/Defensive Operations: Typical Missions
include patrolling the Gorn Border, Cardassian Occupation zones,
Borg interdiction missions, or protecting any Federation interest
from hostile intent in planetary or interstellar conflicts.
-
Emergency/Search and Rescue: Typical Missions
include answering standard Federation emergency beacons,
extraction of Federation or Non-Federation citizens in distress,
retrieval of Federation or Non-Federation spacecraft in distress,
small-scale planetary evacuation - medium or large scale planetary
evacuation is not feasible.
-
Federation Policy and Diplomacy: An
Sovereign-class starship can be used as an envoy during
deep-space operations.
-
Deep-space Exploration: The Sovereign class
is equipped for long-range interstellar survey and mapping
missions, as well as the ability to explore a wide variety of
planetary classifications.
-
Contact
with Alien Lifeforms: Pursuant to Starfleet Policy regarding
the discovery of new life, facilities aboard the Sovereign
class include a variety of exobiology and xenobiological suites,
and a small cultural anthropology staff, allowing for limited
deep-space life form study and interaction.
- Ongoing Scientific
Investigation: A Sovereign-class starship
is equipped with scientific laboratories and a wide variety of
sensor probes and sensor arrays, giving her the ability to perform
a wide variety of ongoing scientific investigations.
10.2
OPERATING MODES 
The normal flight and mission
operations of the Sovereign-class starship are conducted in
accordance with a variety of Starfleet standard operating rules,
determined by the current operational state of the starship.
These operational states are determined by the Commanding Officer,
although in certain specific cases, the Computer can automatically
adjust to a higher alert status.
The major operating modes
are:
-
Cruise
Mode: The normal operating condition of the ship.
-
Yellow
Alert: Designates a ship wide state of increased preparedness for
possible crisis situations.
-
Red Alert:
Designates an actual state of emergency in which the ship or crew
is endangered, immediately impending emergencies, or combat
situations.
-
External
Support Mode: State of reduced activity that exists when a ship is
docked at a starbase or other support facility.
- Reduced Power Mode: this protocol is
invoked in case of a major failure in spacecraft power generation,
in case of critical fuel shortage, or in the event that a tactical
situation requires severe curtailment of onboard power
generation.
During Cruise Mode, the ship’s
operations are run on three 8-hour shifts designated Alpha, Beta,
and Gamma. Should a crisis develop, it may revert to a four-shift
system of six hours to keep crew fatigue down.
Typical Shift command is as
follows:
- Alpha Shift – Captain (CO)
Beta
Shift – Executive Officer (XO)
- Gamma
Shift - Second Officer / Night Conn
10.3 SEPARATED FLIGHT
MODE 
Due to the unique shape of her hull,
the Sovereign class does not have a separated flight
mode. While the hull can eject the warp nacelle assembly
quickly and flee via impulse, her lack of a clearly identifiable
saucer section precludes this capability.
10.4
LANDING MODE

Due to the unique shape of her hull,
the Sovereign class cannot land within a gravity well and
maintain hull integrity for transatmospheric operations. This
does not mean that the hull cannot withstand a landing - quite the
contrary, in an extreme emergency, the Sovereign class could
effect a surface landing while only losing an estimated 45% of hull
integrity while structural members are estimated to have failure
rates as high as 75%. While integrity is not high enough to
allow for deep-space salvage operations, enough of the internal
volume and structural members should remain intact to allow for a
landing that is relatively safe for her crew.
10.5
MAINTENANCE 
Though much of a modern starship’s
systems are automated, they do require regular maintenance and
upgrade. Maintenance is typically the purview of the Engineering,
but personnel from certain divisions that are more familiar with
them can also maintain specific systems.
Maintenance of
onboard systems is almost constant, and varies in severity.
Everything from fixing a stubborn replicator, to realigning the
Dilithium matrix is handled by technicians and engineers on a
regular basis. Not all systems are checked centrally by Main
Engineering; to do so would occupy too much computer time by routing
every single process to one location. To alleviate that, systems are
compartmentalized by deck and location for checking.
Department heads are expected to run regular diagnostics of their
own equipment and report anomalies to Engineering to be fixed.
Systems Diagnostics:
All key operating systems and subsystems
aboard the ship have a number of preprogrammed diagnostic
software and procedures for use when actual or potential
malfunctions are experienced. These various diagnostic protocols are
generally classified into five different levels, each offering a
different degree of crew verification of automated tests. Which type
of diagnostic is used in a given situation will generally depend
upon the criticality of a situation, and upon the amount of time
available for the test procedures.
Level 1 Diagnostic -
This refers to the most comprehensive type of system diagnostic,
which is normally conducted on ship's systems. Extensive automated
diagnostic routines are performed, but a Level 1 diagnostic requires
a team of crew members to physically verify operation of system
mechanisms and to system readings, rather than depending on the
automated programs, thereby guarding against possible malfunctions
in self-testing hardware and software. Level 1 diagnostics on major
systems can take several hours, and in many cases, the subject
system must be taken off-line for all tests to be performed.
Level 2 Diagnostic - This refers to a comprehensive
system diagnostic protocol, which, like a Level 1, involves
extensive automated routines, but requires crew verification of
fewer operational elements. This yields a somewhat less reliable
system analysis, but is a procedure that can be conducted in less
than half the time of the more complex tests.
Level 3
Diagnostic - This protocol is similar to Level 1 and 2
diagnostics but involves crew verification of only key mechanics and
systems readings. Level 3 diagnostics are intended to be performed
in ten minutes or less.
Level 4 Diagnostic - This
automated procedure is intended for use whenever trouble is
suspected with a given system. This protocol is similar to Level 5,
but involves more sophisticated batteries of automated diagnostics.
For most systems, Level 4 diagnostics can be performed in less than
30 seconds.
Level 5 Diagnostic - This automated
procedure is intended for routine use to verify system performance.
Level 5 diagnostics, which usually require less than 2.5 seconds,
are typically performed on most systems on at least a daily basis,
and are also performed during crisis situations when time and system
resources are carefully managed.
11.0 EMERGENCY
OPERATIONS 
11.1 EMERGENCY MEDICAL
OPERATIONS
Pursuant to Starfleet General Policy
and Starfleet Medical Emergency Operations, at least 40% of the
officers and crew of the Sovereign class are cross-trained to
serve as Emergency Medical Technicians, to serve as triage
specialists, medics, and other emergency medical functions along
with non-medical emergency operations in engineering or tactical
departments. This set of policies was established due to the
wide variety of emergencies, both medical and otherwise, that a
Federation Starship could respond to on any given
mission.
The observation lounge on deck 1 along
with the VIP/guest quarters on deck 3 can serve as emergency
intensive care wards, with an estimated online timeframe of 30
minutes with maximum engineering support. Further, the primary
flight deck has 2 mobile hospitals that can be deployed either on
the flight deck, or transported to Cargo Bay 2 or 3 for emergency
overflow triage centers. Cargo Bay 3 also provides for the
emergency atmosphere recalibration to type H,K, or L environments,
intended for non-humanoid casualties. All facilities are
equipped with full Bio-hazard suites, to minimize and prevent crew
exposure to potentially deadly diseases.
11.2
LIFEBOATS 
Aside from the escape options of
shuttlecraft or transporters, the primary survival craft of the
Sovereign class is the escape pod or lifeboat. Each
Sovereign carries a total of 120 of the 8-person variants,
which measures 5.6 meters tall and 6.2 meters along the edge of the
triangle. Each Lifeboat can support a full compliment for 6
months, longer if the lifeboats connect together. All are
equipped with navigational sensors, microthrusters, plus emergency
subspace communication equipment.
11.3 RESCUE AND EVAC
OPERATIONS 
Rescue and Evacuation Operations for an
Sovereign-class starship will fall into one of two categories
- abandoning the starship, or rescue and evacuation from a planetary
body or another starship.
Rescue Scenarios
Resources are available for rescue and
evacuation to an Sovereign-class starship include:
-
The
ability to transport 400 persons per hour to the ship via
personnel transporters.
-
The
availability of the 2 Type 9 shuttlecraft to be on hot-standby for
immediate launch, with all additional shuttlecraft available for
launch in an hours notice. Total transport capabilities of
these craft vary due to differing classifications but an average
load of 150 persons can be offloaded per hour from a standard
orbit to an M Class planetary surface.
-
Capacity
to support up to 4500 evacuees with conversion of the flight bay
and cargo bays to emergency living quarters.
-
Ability to
convert Holodecks, the Observation Lounge and the Crew Lounge to
emergency triage and medical centers.
- Ability to temporarily convert Cargo
Bay 3 to type H,K, or L environments, intended for non-humanoid
casualties.
Abandon-Ship
Scenarios
Resources available for abandon-ship
scenarios from an Sovereign-class starship
include:
-
The
ability to transport 400 persons per hour from the ship via
personnel and emergency transporters.
-
The
availability of the 2 Type 9 shuttlecraft to be on hot-standby for
immediate launch, with all additional shuttlecraft available for
launch in an hours notice. Total transport capabilities of
these craft vary due to differing classifications but an average
load of 100 persons can be offloaded per hour from a standard
orbit to an M Class planetary surface.
-
Protocols
also include the use of Lifeboats. Each Sovereign
class carries a total of 100 of the 8-person variants, which
measures 5.6 meters tall and 6.2 meters along the edge of the
triangle. Each Lifeboat can support a full compliment for 6
months, longer if they connect together in "Gaggle Mode".
-
Environmental Suits are available for evacuation directly
into a vacuum. In such a scenario, personnel can evacuate
via airlocks, the flight bay, or through exterior turbolift
couplings. Environmental suits are available at all exterior
egress points, along with survival lockers spaced through-out the
habitable portions of the starship.
- Many exterior windows are removable,
allowing for egress. However, these manual releases are only
activated in the event of atmosphere loss, power loss, certain Red
Alert conditions, and only if personnel in contiguous compartments
have access to an environmental suit.
APPENDIX A - VARIANT
DESIGNATIONS

ADC - Armored Defense
Cruiser
APPENDIX B -
BASIC TECHNICAL SPECIFICATIONS 
ACCOMMODATION
Officers and Crew: 885 (130
Officers; 725 Enlisted Crew) Evacuation Limit:
2,500
DIMENSIONS
Overall Length: 685
meters Overall Width: 224 meters Overall Height:
88 meters
PERFORMANCE
Normal Cruise Speed: Warp
7 Maximum Cruise Speed: Warp 9.3 Maximum Speed:
Warp 9.7 for 12 hours
ARMAMENT
Standard - 14 Type XII phasers, 5
torpedo launchers
TRANSPORT EQUIPMENT
Shuttlecraft
- Six Type-8 Medium Short-Range
Shuttlecraft
- Six Type-9 Medium Long-Range
Shuttlecraft
- Four Type-11 Heavy Long-Range
Shuttlecraft
- Eight Work Bee-Type Maintenance
Pods
Transporters
- Six personnel
- Four cargo
- Six emergency
APPENDIX C - DECK
LAYOUT 
Deck 1:
Captain’s Ready Room, Main Bridge, Briefing Room/Observation
Lounge
Deck 2:
Junior and Senior Officers Quarters
Deck
3: Docking Ports 1-3 (Port/Starboard/Aft), Officers Quarters, VIP/Guest Quarters
Deck
4: Junior
and Senior Officers Quarters, Holosuites
Deck
5: Junior
and Senior Officers Quarters, Primary Computer Core,
Gymnasium
Deck
6: Primary Computer Core Control, Cargo Bay 1 & 2, Upper Primary Computer Cores 1-2, Upper Main Shuttlebay, Impulse Engines (P/S)
Deck
7:
Sickbay, Chief Medical Officer's Office,
Counselor's Office, Primary Science Labs, Primary Computer Core, Impulse Engines (P/S), Main Shuttlebay
- Deck
8: Primary Computer Core, Junior Officers and Crew Quarters, Secondary Science Labs, Firing Range, Main Impulse Engines, Phaser Range, Chief Tactical
Officer's Office, Main Brig, Secondary Weapons Control,
Secondary Armory, Upper
Shuttlebay Maintenance and Support, Upper Aft
Lounge, Transporter Rooms
1-2
-
- Deck
9: Recreation Deck, Living Quarters, Holodecks, Dorsal Docking Port, Environmental Support, Transporter Rooms 3-4, Lower Shuttlebay Maintenance and Support, M/ARA Deuterium Injector Assembly, Aft Lounge
Deck
10: Upper Engineering Support Area, Secondary Deflector Control, Living Quarters, Deuterium Injector Assembly
- Deck
11: Main Engineering, Primary Maintenance Support Center, Fore Torpedo Bay Control, Living Quarters, Hydroponics, Stellar Cartography, Deflector Control, Secondary Navigational Deflector
Deck
12: Lower Engineering, Primary Systems Support Compartment, Environmental Support, Living Quarters, Forward Torpedo Magazine
Deck
13:
Living Quarters, Deuterium Storage, Power Distribution, Operations Department Office, Forward Torpedo Launcher (1)
Deck
14: Living Quarters, Cargo Bay 3 - Primary Cargo Bay, Lower Forward Torpedo Bay Control, Deuterium Storage, Captain's Yacht Docking Station, Upper Shuttlebay 2
- Deck 15: Secondary Computer Core Control, Living Quarters, Transporter Rooms 5 and 6, Secondary/Aft Tractor Beam Control and Emitter, Shuttle Bay, Navigational Deflector, Main Engineering Upper Level, Shuttlebay Maintenance and Support, Upper Secondary Computer Core, Plasma Transfer Conduits
Deck
16: Secondary Computer Core, Primary Shuttle Maintenance Hangar, Tertiary Science Labs, Navigational Deflector, Main Engineering Lower Level
Deck
17:
Secondary Computer Core, Primary Machine Shop, Stellar Cartography, Chief Science Officer's Office, Microlabs,
Navigational Deflector, Aft Tractor Emitter
Deck
18: Main Tractor Beam Control and Emitter, Environmental Control, Aft Torpedo Control, Navigational Deflector
Deck 19: Transporter Rooms 5 and 6, Waste
Management, Environmental Support, Aft Torpedo Launchers (2),
Torpedo Magazine
Deck 20: Brig, Armory, Power Transfer Conduit Control Center, Environmental Support, Forward Torpedo Launchers (2), Torpedo Magazine
Deck 21: Tertiary Maintenance Support Center, Secondary Systems Support, Gravimetric Polaron Generators, Antimatter Storage Pods, Forward Tractor Emitter
Deck 22: Anti-matter Storage Pods, Antimatter Generator
Deck 23: Antimatter Injector Assembly, Anti-matter Storage Pods, Anti-matter Injection Reactors
Deck 24: Antimatter Injector Assembly, Anti-matter Storage Pods
APPENDIX D - AUTHOR'S
NOTES 
From the desks of Steve Mallory and
Robert Siwiak:
Quantums and Photons? Isn't it
usually one or the other? Not necessarily, since the only other
ships we've seen so far that carried quantum torpedoes were the
U.S.S. Defiant and U.S.S. Lakota. The Lakota is a special case
due to circumstances in that episode, but the Defiant is said to be
able to carry both torpedo types in the Deep Space Nine Technical
Manual. They are both roughly the same size and can be
launched from the same launcher assembly, meaning they can be used
on virtually any ship with a standard torpedo launcher that's up to
date. In "First Contact," we see the Enterprise-E fire quantum
torpedoes while in "Insurrection" we see it actually fire photon
torpedoes from an aft launcher. This leaves us to believe that
the Sovereign class carries both types, and because of the special
manufacturing requirements listed in the DS9 TM, we've made the ship
carry more photon torpedoes then quantums. SM &
RS
Isn't the
Sovereign Class kinda slow, if she has the most powerful warp core
ever built for a starship? A lot of the raw power of the core is
shunted to the various systems to operate the starship, such as the
shields, computer core, upgraded phasers and computer systems. While
the Sovereign can propel itself and a brisk pace, it is slower than
only the fastest starships in the fleet – the Intrepid and Galaxy
Class starships. In theory, the ship could reach higher warp
velocities if it took those power-hungry systems offline... but it
would not be wise to travel in a ship that didn't have a working
computer core and navigation sensors and deflectors working.
To that end, it should be also noted that the ship makes more
efficient use of energy when traveling at lower speeds when compared
to other ships of similar size, which somewhat evens it out in the
long run. SM & RS
Why the
Type XII array/Bio Neural Gel Packs/ Regenerative Shielding/
Supercharged Nav. Dish and Sensor Array? This came from the
Starship Spotter; I
originally listed it as Type X, the new standard, but changed it
based on that information. While the Spotter is far from canon, it
has some good spot information on systems not specifically listed in
canon sources. I usually err on the side of the conservative, but
considering the primary role of the Sovereign Class – a
defense cruiser – the Type XII just made more sense. As for the
other systems, Geordi lists the Enterprise-E as being the most
advanced ship in the fleet. As she launched 6 years after the
Intrepid Class entered service, that would be plenty of time
to make sure the field trials of the Bio Neural Gel Packs in a
starship, so it was a natural addition to the Sovereign
Class, along with the other systems listed in other sources like the
Starship Spotter and ST: Bridge Commander (assuming that Geordi, not
one prone to hyperbole, was correct in his statement).
SM
I've
heard in various interviews that the Sovereign was designed
with saucer separation in mind. Why not here? While
it's been rumored that the Sovereign-class was designed by
the crew so that if the producers wanted it to separate, they could
do it, we've yet to actually see it happen. The separation
lines would follow up from the engineering hull all the way to the
Captain's Yacht and the torpedo launcher on the underside of the
saucer. This would then leave a wedge-shaped battle-head for
the stardrive section, with an aft separation line around the main
shuttlebay. Aside from never seeing a separation on screen,
there's also the fact that the two main impulse engines would remain
with the saucer... so what would the engineering section have?
If you recall, the Galaxy-class Enterprise-D had three
impulse engines: two on the saucer, one on the spine of the
engineering hull. Ships like the Constitution-class do
have saucer separation abilities, but this is intended so that the
saucer can escape with the crew while the engineering hull is left
dead in space - if anything, that style of saucer seperation would
probably, given the visual cues, be how the Sovereign's
saucer seperation ability would be described. All that
aside, however, the ship cannot separate in any manner since there
is nothing concrete to support that ability, RS &
SM
How come
the Ship's Lounge is now aft-facing, rather then forward-facing like
Ten Forward on the Galaxy-class? We spent a good
while looking over exterior hull images and schematics of the
Enterprise-E, paying particular note to the placement of
windows on the hull. If we assume that the reception seen in
"Insurrection" took place in the ship's lounge, we're looking for
windows in close proximity and around the size of the Observation
Lounge windows. This alone yielded a number of possible
locations, but the Master Systems Display of the Enterprise-E
also shows a section on the back spine of the ship just below the
Main Shuttlebay with what appears to be chairs and tables on two
levels. This would be a more ideal for the Ship's Lounge, so
that location was chosen. RS
Your
Sickbay specs don't seem to match the Intrepid-like layout
seen in "First Contact," how come? A new sickbay set will
be featured in the upcoming "Star Trek: Nemesis" due to release in
December 2002. One would speculate that they needed to design
new sets for those previously borrowed from Voyager, since the
previous two Next Generation features were filmed while Voyager was
still in production. RS
What
about any new stuff in the upcoming "Star Trek: Nemesis?"
At the moment of this writing, we only have a limited glance at
scenes in the upcoming movie from various websites that have access
to screening copies and production stills. We'll be sure to
take a notepad to the movie theater and take notes for updates to
certain areas... no, really, we'll just have to wait for the release
of the movie and change our specs accordingly.
RS
Why do
you guys make it look like the Sovereign class only has a few ships
so far? Well, ask yourself this... have you seen another
Sovereign-class starship other then the
Enterprise-E? Even on Next Generation, we got to see
another member of the then-most advanced ship in the fleet in the
form of the U.S.S. Yamato. Even the Defiant and
Voyager saw appearances from other ships of their class in
both Deep Space Nine and Voyager, but we've yet to see another
Sovereign class. Until we do, we're remaining on the
conservative side when it comes to this starship class because it is
undoubtedly a very resource-intensive class in terms of production
and maintenance. Many fans are upset because we didn't see a
single Sovereign-class starship in any of the battle scenes in Deep
Space Nine, despite it being an easy-to-use CG model that's more
detailed then most of the other ships featured. Since DS9
didn't feature it, we ask that SMs restrain themselves... otherwise
we'll be seeing 41 new Sovs which will totally go against what we're
trying to establish here. We've already mentioned three in
active service (Sovereign, Enterprise-E,
Monarchy) as well as one currently having some finishing
touches added as the San Francisco Fleet Yards. The
Monarchy has already been featured in ACTD as the flagship of
the 5th Fleet, and while there's been other Sovereigns featured by
several SM's at one point or another, we'd like to limit these
appearances somewhat. Moreover, the technology used in the Sovereign
Class can only really be described as state of the art, so
the building time for a new Sovereign Class is likely much
longer than an Akira, Nebula, Norway, Intrepid, or
Steamrunner. RS & SM
Why does
the Regenerative Shielding seem more like just two regular systems
working at once? The system is not designed so that
there's two separate systems like some are led to believe.
Shield systems work by having generators that produce the graviton
field that surrounds and protects the ship. It is this field
that takes the brunt of weapons fire in battles, and gets drained
after repeated attack. Throughout a battle, the shields grow
weaker because the generator is unable to recharge the field if it
is under too much duress. While some ships already have backup
shield generators in case one fails, we've made the Sovereign
actually have two generators for each area being covered. When
one generator is unable to recharge and begins losing integrity, a
second generator takes its place giving the first a chance to
recharge while in a standby mode. This does not mean that
shields will suddenly go from 90% to 100% when this second generator
kicks in, but rather it effectively makes it take twice as much of a
punch before lowering further. This is all automatic and
controlled by computer subroutines, so the tactical officer need not
worry about switching back and forth between generators while in
battle. The system is "regenerative" in the sense that it
allows taxed generators to be rotated out and given a chance to
recharge... and it should be noted that the recharge cycle does take
a good amount of time. If you recall in VOY "Equinox," the
crew of the Equinox took their shields offline for 30 seconds
so that the emitters could recharge. Overall, the system as a
whole is capable of regenerating over a faster period of time then
similar vessels in Starfleet. The dual generators occupy a
space roughly 1.4 times the size of a standard shield generator,
making it practically impossible to install in other starship
classes because of the amount of structural reworking
required. The units themselves are custom assemblies used on
the Sovereign and Prometheus class, occupy as one
unit. RS
No
Danube-class runabouts as part of her standard shuttle
compliment? The Danube-class is not a shuttle, but
rather a starship in its own right with all the basic systems of a
larger ship and even its own registry number. Unlike a
shuttle, they can operate in space for months at a time if need be
and are only permanently located on ships and stations that
frequently make use of runabouts to perform medium to long range
reconnaissance, transfer, and so forth. In short, assigning a
runabout to the Sovereign is like giving it several small
starships to do as the Captain pleases, which would be a waste of
resources. The Type-8 and -9 shuttlecraft are quite suited for
a variety of missions as seen on Voyager, and the newer
Type-11 shuttlecraft is virtually a runabout without the
mission-specific swap out modules in the center, and perhaps the
beds in the back. There are few tasks out there that a
runabout could do that a Type-11 could not. Then again, we can
whip out the argument of the Danube once again not being seen
aboard the Enterprise-E.
Runabouts,
at least in the history of Trek thus far, seem to be assigned to
installations that may need limited reconnaissance, supply and
personnel tranfers, all of which without the need for a much larger
and more crew intensive starship. In the realm of SM's, Runabouts
would probably be best served by the various stations, and find
little use by the various starships. There is nothing that a
starship and its fleet of shuttlecraft can't accomplish just as
easily, if not more so, than using the much larger Runabouts.
RS & SM
If the
Sovereign is one of the most advanced ships every made, why
doesn't it have the "upgrades" Voyager had? It is
our opinion that the "batmoblie" ablative armor, transphasic
torpedoes, and stealth technology brought from the future by Admiral
Janeway in VOY "Endgame" is currently locked up in a concealed
facility, undergoing detailed analysis far from the eyes of the
general public, let alone the majority of Starfleet. This is
reinforced by the absence of these upgrades in the upcoming "Star
Trek: Nemesis," which sees the Enterprise-E with only a
handful of changes made to the ship between the last feature,
"Insurrection." These upgrades are also being barred from all
ACTD starships in general, and the Sovereign is no
exception. RS
APPENDIX E -
CREDITS AND COPYRIGHT INFORMATION 
SOVEREIGN-CLASS SPECIFICATIONS CREATED BY: STEVE
MALLORY & ROBERT SIWIAK
A
CALL TO DUTY TECHNICAL SPECIFICATIONS TEAM:
Project Leader: Steve
Mallory
Team Members: Robert Siwiak,
Jason Sharp, Robert Pate, Kurt Goring, Mike Stannard
SOURCES USED:
-
Star
Trek: The Next Generation Technical Manual - Rick Sternbach
and Michael Okuda
-
Star
Trek: Deep Space Nine Technical Manual - Herman Zimmerman,
Rick Sternbach and Doug Drexler
-
Star
Trek: The Magazine
-
Star
Trek: First Contact
-
Star Trek:
Insurrection
-
Star Trek:
Nemesis
-
Starfleet
Technical Manual - Franz Joseph
-
Star Trek
Starfleet Chronology - Stan Goldstein, Fred Goldstein, Rick
Sternbach
- Star Trek: Bridge Commander
- Star Trek: Starfleet Starship Spotter –
Adam Lebowitz, Robert Bonchune
Copyright 2001-2002 Star Trek: A Call to
Duty - Technical Specifications Team / Advanced Starship Design
Bureau (ASDB). Use of these specifications is restricted to the Star
Trek: A Call to Duty (ACTD) Technical Specifications domain at
http://techspecs.acalltoduty.com and may only be reproduced with the
express permission of the ASDB Team on sites that clearly serve to
provide information on ACTD, its various ships and stations, or
other related topics. Editing the contents of the information
present on this page or reformatting the way in which it is
presented is not permitted without the direct permission of the ASDB
Team. Wherever possible, published sources were consulted to
add to the wealth of knowledge in this document, and in some cases,
this text was reproduced here. Sources used are properly cited
in the "Credits and Copyright Information" appendix. No
copyright infringement is intended.
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